---
slug: "godot-ai"
name: "Godot AI"
effect: "Connects Claude Code, Codex and other MCP clients to a live Godot editor to build scenes, nodes and scripts"
category: "mcp-server"
tier: "rising"
url: "https://github.com/hi-godot/godot-ai"
github: "hi-godot/godot-ai"
pricing: "open-source"
license: "MIT"
tags: ["godot", "game-development", "game-engine", "gdscript", "mcp"]
platforms: ["claude-code", "claude-desktop", "codex", "cursor", "vscode", "any-mcp-client"]
install_kind: "download"
date_added: "2026-10-15"
rank: 19
rising_score: 42
stars: 2988
star_velocity: 16.1
velocity_basis: "since creation"
created_at: "2026-04-12T02:23:43Z"
pushed_at: "2026-10-14T19:53:23Z"
signals_status: "ok"
signals_fetched_at: "2026-10-15T05:02:32.987Z"
page: "https://agenttooldrop.com/tools/godot-ai"
---

# Godot AI

Connects Claude Code, Codex and other MCP clients to a live Godot editor to build scenes, nodes and scripts

Category: MCP servers. Tier: new and rising, rank 19 by new and rising score (42 of 100). Pricing: Open source. License: MIT.

Platforms: claude-code, claude-desktop, codex, cursor, vscode, any-mcp-client.

## Why you would want it

Godot AI is a Godot editor plugin plus a Python MCP server; the README lists 46 tools and 120+ operations to build scenes, edit nodes and scripts, wire signals and configure UI, materials, animation, particles, cameras and environments. GDScript written through the tools is parse-validated, hot-reloaded and attached, while C# support is text-only. A dock inside Godot shows the connection and has a Configure button that writes the client entry for Claude Code, Claude Desktop, Codex, Cursor, VS Code and others.

## Best for

- Building Godot scenes from prompts
- GDScript projects in Godot 4.7+
- Running a game's scene tests from an agent

## Use it when

You build games in Godot 4.7 or later and want your agent to read and change the open project in the editor instead of editing .tscn files blind.

## Skip it if

You work mainly in C#, which is text-only (it does not build .NET or report compiler errors), or you are on Godot older than 4.7. Usage telemetry is on unless GODOT_AI_DISABLE_TELEMETRY=true is set, and the agent gets write access to the open project.

## Editor note

Enable it in Godot under Project, Project Settings, Plugins; the plugin then starts the MCP server, which needs uv for uvx.

## Install

Download a release into addons/godot_ai, then enable the plugin.

Source: https://github.com/hi-godot/godot-ai#1-install-or-update

## Live signals

Fetched 2026-10-15T05:02:32.987Z (status: ok).

- Repository: hi-godot/godot-ai
- Repository created: 2026-04-12
- Stars: 2,988 (GitHub's count; it cannot be authenticated)
- Stars per day, since repo creation: 16.1 (an average over the repo's life, not a growth rate)
- Forks: 173
- Open issues and PRs: 22
- License (GitHub): MIT
- Last push: 2026-10-14
- Latest release: v4.3.0 (2026-10-03)

## Links

- Website: https://github.com/hi-godot/godot-ai
- GitHub: https://github.com/hi-godot/godot-ai
- Install instructions verified at: https://github.com/hi-godot/godot-ai#1-install-or-update
- Source for this entry: https://github.com/hi-godot/godot-ai#readme
- AgentToolDrop page: https://agenttooldrop.com/tools/godot-ai
- Full catalog (JSON): https://agenttooldrop.com/tools.json
